<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1839051410111884094</id><updated>2012-01-19T05:47:24.978-08:00</updated><title type='text'>Tim Bivans - Programmer</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>25</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-8816451363135722999</id><published>2011-06-29T13:38:00.000-07:00</published><updated>2011-06-29T13:38:03.207-07:00</updated><title type='text'>A New Unity Book</title><content type='html'>&lt;a href="http://www.amazon.com/Unity-Blueprints-Practical-Guide-Development/dp/0956888704/ref=sr_1_1?ie=UTF8&amp;amp;qid=1309379637&amp;amp;sr=8-1"&gt;http://www.amazon.com/Unity-Blueprints-Practical-Guide-Development/dp/0956888704/ref=sr_1_1?ie=UTF8&amp;amp;qid=1309379637&amp;amp;sr=8-1&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-8816451363135722999?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/8816451363135722999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2011/06/new-unity-book.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/8816451363135722999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/8816451363135722999'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2011/06/new-unity-book.html' title='A New Unity Book'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-7030772285054804052</id><published>2011-06-24T11:34:00.000-07:00</published><updated>2011-06-24T11:34:46.490-07:00</updated><title type='text'>For Love of an iPad</title><content type='html'>So my wonderful job has purchased me and my co-workers iPad 2's!  So, do it live up to the hype?  Yes, I have to say.  It does.  There are a few things that I would like to see that aren't possible or available yet, but the platform is truly slick and I have no serious complaints as yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-7030772285054804052?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/7030772285054804052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2011/06/for-love-of-ipad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/7030772285054804052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/7030772285054804052'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2011/06/for-love-of-ipad.html' title='For Love of an iPad'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-1603696304254861858</id><published>2011-02-23T05:42:00.000-08:00</published><updated>2011-02-23T05:42:15.729-08:00</updated><title type='text'>Alternate Reality Games</title><content type='html'>I have been reading Jane McGonigal's book "Reality is Broken" &amp;nbsp;with great enthusiasm. &amp;nbsp;I've just reached the chapter where she talks about Alternate Reality Games and I am absolutely thrilled with this concept. &amp;nbsp;I have been thinking about this sort of thing for a long time and didn't realize how much motion there has already been in this direction.&lt;br /&gt;&lt;br /&gt;I am looking forward to McGonigal's presentation at the GDC in less than a week! &lt;br /&gt;&lt;br /&gt;Can't believe that I'm going to the GDC in San Francisco! &lt;br /&gt;&lt;br /&gt;Awesome!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-1603696304254861858?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/1603696304254861858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2011/02/alternate-reality-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/1603696304254861858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/1603696304254861858'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2011/02/alternate-reality-games.html' title='Alternate Reality Games'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-6146345416899729865</id><published>2010-11-15T05:45:00.000-08:00</published><updated>2010-11-15T12:09:27.691-08:00</updated><title type='text'>iPhone Development</title><content type='html'>I've just signed up as an iPhone Developer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've just found &lt;a href="http://developer.apple.com/library/ios/#documentation/AppleApplications/Conceptual/Dashcode_UserGuide/Contents/Resources/en.lproj/MakingaWebApp/MakingaWebApp.html"&gt;this&lt;/a&gt;&amp;nbsp;which gives a short tutorial on how to use Dashcode, an IDE for creating web applications for the iPhone, or other devices potentially. &amp;nbsp;But I'm most interested in the iPhone applications.&lt;br /&gt;Another &lt;a href="http://mobiforge.com/developing/story/build-web-apps-iphone-using-dashcode"&gt;DashCode tutorial&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After I watched &lt;a href="http://courses.pittcc.edu/mod/resource/view.php?id=55829"&gt;this video&lt;/a&gt;, I was impressed with what can be made potentially from this platform.&lt;br /&gt;&lt;br /&gt;So I went &lt;a href="http://developer.apple.com/"&gt;here&lt;/a&gt; to sign up and &lt;a href="http://developer.apple.com/iphone/index.action"&gt;here&lt;/a&gt; are the first tools that they link you to.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.iphoneappentrepreneur.com/"&gt;iPhone Entrepreneur&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://unity3d.com/unity/download/"&gt;Unity Download&lt;/a&gt; - Unity is a multiplatform game development tool that I need to use.&amp;nbsp; I think it will work for me.&amp;nbsp; I'm looking into it now.&lt;br /&gt;&lt;br /&gt;Update - Apple is now charging $99 to become an iPhone/iPad developer. &amp;nbsp;That sucks, but I plan to pony up the cash when I have it. &amp;nbsp;I really need to get in on this wave. &amp;nbsp;The iPad looks very hot as a gaming platform.&lt;br /&gt;&lt;br /&gt;More stuff:&lt;br /&gt;&lt;a href="http://theappleblog.com/2010/03/31/iphone-development-alternatives-code-without-objective-c/"&gt;Article about 3rd party tools&lt;/a&gt;&lt;br /&gt;&lt;a href="http://iphonetoolbox.com/news/hand-picked-iphone-application-development-resources/"&gt;Lots of Resources&lt;/a&gt;&lt;br /&gt;&lt;a href="http://weblog.openlaszlo.org/archives/2007/09/iphone-application-development-step-by-step/"&gt;Open Laszlo for the iPhone&lt;/a&gt;&lt;br /&gt;&lt;a href="http://iphone.appstorm.net/roundups/developer/the-complete-iphone-development-toolbox/"&gt;Full ToolKit&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Big Stuff Here&lt;br /&gt;Apparently Apple's latest announcement that they are going to allow 3rd party toolkits to development for the iPhone applies directly to Adobe's CS5 Flash. &amp;nbsp; I didn't know it until now but Flash CS5 has a iPhone packager that will wrap up a flash app into an apple compliant app suitable for the iPhone. &amp;nbsp;Sweet&lt;br /&gt;Details &lt;a href="http://labs.adobe.com/technologies/packagerforiphone/"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-6146345416899729865?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/6146345416899729865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/02/iphone-devlopment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6146345416899729865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6146345416899729865'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/02/iphone-devlopment.html' title='iPhone Development'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-9162180464560408980</id><published>2010-10-11T08:49:00.000-07:00</published><updated>2010-10-11T08:49:48.559-07:00</updated><title type='text'>Mac / Cross Platform Game Engines</title><content type='html'>&lt;a href="http://developer.apple.com/games/gameenginesonmac.html"&gt;Apple's Best Four&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.unity3d.com/"&gt;Unity 3D&lt;/a&gt; - this engine is awesome, there's a free version but the paid is quite expensive but potentially very worth it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-9162180464560408980?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/9162180464560408980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/10/mac-cross-platform-game-engines.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/9162180464560408980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/9162180464560408980'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/10/mac-cross-platform-game-engines.html' title='Mac / Cross Platform Game Engines'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-6593939778515864115</id><published>2010-09-08T06:41:00.001-07:00</published><updated>2010-09-08T06:41:02.181-07:00</updated><title type='text'>C# Game Programming</title><content type='html'>Looks like I'm going to be teaching this in Simulation and Game Design.... So I better start learning it huh?&lt;br /&gt;http://www.c-sharpcorner.com/Articles/ArticleListing.aspx?SectionID=1&amp;amp;SubSectionID=65&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-6593939778515864115?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/6593939778515864115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/09/c-game-programming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6593939778515864115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6593939778515864115'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/09/c-game-programming.html' title='C# Game Programming'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-699820859846601545</id><published>2010-07-27T07:31:00.000-07:00</published><updated>2010-07-27T07:31:02.930-07:00</updated><title type='text'>Game Maker  Resources</title><content type='html'>Here are some links to resources online:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://charas-project.net/resources.php?wa=0%E2%8C%A9=fr&amp;amp;area=Charasets&amp;amp;offset=85&amp;amp;howmany=10&amp;amp;fsearch="&gt;Charas project&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-699820859846601545?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/699820859846601545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/07/game-maker-resources.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/699820859846601545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/699820859846601545'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/07/game-maker-resources.html' title='Game Maker  Resources'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-6485786936180400017</id><published>2010-07-04T06:54:00.001-07:00</published><updated>2010-07-04T07:23:48.517-07:00</updated><title type='text'>Home Serving</title><content type='html'>&lt;a href="http://www.boutell.com/newfaq/creating/hostmyown.html"&gt;http://www.boutell.com/newfaq/creating/hostmyown.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://johnbokma.com/windows/apache-virtual-hosts-xp.html"&gt;http://johnbokma.com/windows/apache-virtual-hosts-xp.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-6485786936180400017?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/6485786936180400017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/07/home-serving.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6485786936180400017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6485786936180400017'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/07/home-serving.html' title='Home Serving'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-4675533115123019192</id><published>2010-06-13T06:46:00.000-07:00</published><updated>2010-06-27T17:42:07.603-07:00</updated><title type='text'>C++ Game Programming Resources</title><content type='html'>Thomas Cormen,&lt;br /&gt;&lt;br /&gt;Donald Knuth, The Art of Computer Programming&lt;br /&gt;&lt;br /&gt;Matthew Austern, &lt;a href="http://www.alibris.com/booksearch.detail?invId=10248280606&amp;amp;pwork=7651648&amp;amp;pisbn=9780201309560&amp;amp;siteID=5Nv03vHgBCI-JKmlWXxnfRVXPL5ROY_ZmA"&gt;Generic Programming and the STL&lt;/a&gt;&lt;br /&gt;STL Tutorial and Reference Guide.&lt;br /&gt;&lt;br /&gt;Effective STL&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.sgi.com/tech/stl/"&gt;SGI's STL reference&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.devmaster.net/engines/"&gt;Dev.net&lt;/a&gt;&amp;nbsp;- list of engines.&lt;br /&gt;&lt;a href="http://www.gamemiddleware.org/"&gt;Game Middleware&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.epicgames.com/"&gt;Epic Games&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.torquepowered.com/products/torque-2d"&gt;Torque Game Builder&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-4675533115123019192?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/4675533115123019192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/06/c-game-programming-resources.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/4675533115123019192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/4675533115123019192'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/06/c-game-programming-resources.html' title='C++ Game Programming Resources'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-6074678930309759151</id><published>2010-05-24T12:40:00.001-07:00</published><updated>2010-05-24T12:45:47.238-07:00</updated><title type='text'>John Romero Apologizes</title><content type='html'>&lt;a href="http://www.tomshardware.com/news/Daikatana-John-Romero-id-software,10443.html"&gt;For Daikatana&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-6074678930309759151?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/6074678930309759151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/05/john-romero-apolgizes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6074678930309759151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6074678930309759151'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/05/john-romero-apolgizes.html' title='John Romero Apologizes'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-28559901887902061</id><published>2010-04-19T07:52:00.000-07:00</published><updated>2010-04-19T07:52:16.364-07:00</updated><title type='text'>Developing for Android</title><content type='html'>Just started looking into this.&lt;br /&gt;&lt;a href="http://developer.android.com/guide/developing/eclipse-adt.html"&gt;Android ADT for Eclipse&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-28559901887902061?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/28559901887902061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/04/developing-for-android.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/28559901887902061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/28559901887902061'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/04/developing-for-android.html' title='Developing for Android'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-8850503836698889584</id><published>2010-03-26T07:38:00.001-07:00</published><updated>2010-05-29T07:27:21.344-07:00</updated><title type='text'>Facebook Game Development</title><content type='html'>I'm going to look into this as well. &amp;nbsp;Gotta learn everything all at once!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://developers.facebook.com/"&gt;Facebook Developer&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wiki.developers.facebook.com/index.php/Main_Page"&gt;FB Dev Wiki&lt;/a&gt;&lt;br /&gt;&lt;a href="http://developers.facebook.com/get_started.php"&gt;Getting Started&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.merchantos.com/makebeta/facebook/facebook-php-tutorial/"&gt;Third Party Tutorial&lt;/a&gt; on FB Dev&lt;br /&gt;&lt;a href="http://gathadams.com/2007/06/18/how-to-write-a-facebook-application-in-10-minutes/"&gt;Another Tutorial&lt;/a&gt; - FB App in 10 Mins&lt;br /&gt;&lt;a href="http://www.techiwarehouse.com/cms/engine.php?page_id=65eeb3b5"&gt;Flash Tutorial for Beginners&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.tutorialized.com/tutorial/Basic-Game-Development-in-Flash-Part-1/24824"&gt;Tutorialized&lt;/a&gt;&amp;nbsp;- I'm working through this one right now.... I'm liking it so far, although it's a bit dated, working on Flash 8 when Adobe is currently up to CS4 but it says most of it will carry forward, so I'm going to try it out.&lt;br /&gt;&lt;a href="http://www.quip.net/blog/2007/flash/making-buttons-work-in-flash-cs3"&gt;Flash Buttons the New Way&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.tutorialized.com/tutorials/Flash/Games/1"&gt;Tutorialized&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.adobe.com/devnet/flash/samples/"&gt;Flash Samples&lt;/a&gt;&amp;nbsp;- lot of examples with code samples.&lt;br /&gt;&lt;a href="http://flashexplained.com/basics/understanding-how-the-coordinate-system-in-flash-works/"&gt;Flash Coord System&lt;/a&gt; - how Flash and ActionScript handle x,y coords&lt;br /&gt;&lt;a href="http://www.flashvault.net/tutorial.asp?ID=44"&gt;Mouse Coords&lt;/a&gt; - example of following the mouse coords&lt;br /&gt;&lt;a href="http://www.ilike2flash.com/2009/08/find-mouse-position-in-actionscript-3.html"&gt;Even Better Coords Example&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wonderhowto.com/how-to-convert-sketch-vector-drawing-illustrator-3605/view/"&gt;Illustrator&lt;/a&gt; - Live trace tutorial&amp;nbsp; very nice.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.andyjdesign.com/web-development/game-programming-with-patterns-model-view-controller/"&gt;MVC for flash Game Development&lt;/a&gt;&amp;nbsp;- pretty good tutorial on how to use MVC in Flash Game dev&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-8850503836698889584?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/8850503836698889584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/03/facebook-game-development.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/8850503836698889584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/8850503836698889584'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/03/facebook-game-development.html' title='Facebook Game Development'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-785657530017727331</id><published>2010-03-26T07:01:00.000-07:00</published><updated>2010-03-26T07:01:18.758-07:00</updated><title type='text'>Fireworks Beginnings</title><content type='html'>&lt;a href="http://www.adobe.com/devnet/fireworks/articles/why_fireworks.html"&gt;This &lt;/a&gt;is my starting place, trying to figure how I can use Fireworks as a rapid web development tool.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-785657530017727331?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/785657530017727331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/03/fireworks-beginnings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/785657530017727331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/785657530017727331'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/03/fireworks-beginnings.html' title='Fireworks Beginnings'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-7052243650342784685</id><published>2010-03-12T13:50:00.001-08:00</published><updated>2010-04-23T07:35:37.388-07:00</updated><title type='text'>My Flash Beginnings</title><content type='html'>Ok, so I know that in the future I'll have to teach Flash/ActionScript so I might as well start getting acquainted with it now.&lt;br /&gt;&lt;br /&gt;So I'll start &lt;a href="http://www.adobe.com/devnet/flash/articles/flash_cs4_createfla.html"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/"&gt;Importing graphics into Flash&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tv.adobe.com/show/learn-flash-professional-cs4/"&gt;Learn Flash CS 4 Professional&lt;/a&gt; - whole series of video tutorials from Adobe to get you through Flash Dev&lt;br /&gt;&lt;a href="http://www.adobe.com/designcenter/flash/articles/lrvid4250_fl.html"&gt;Understanding Symbols in Flash&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-7052243650342784685?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/7052243650342784685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/03/my-flash-beginnings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/7052243650342784685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/7052243650342784685'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/03/my-flash-beginnings.html' title='My Flash Beginnings'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-7867355122280707564</id><published>2010-03-02T20:39:00.001-08:00</published><updated>2010-03-29T10:09:48.960-07:00</updated><title type='text'>Sprites</title><content type='html'>&lt;a href="http://charas-project.net/charas2/index.php"&gt;Chara something&lt;/a&gt;&lt;br /&gt;&lt;a href="http://psd.tutsplus.com/tutorials/tutorials-effects/how-to-animate-a-gif-inside-of-photoshop-cs4/"&gt;Animated Gif's in Photoshop CS4&lt;/a&gt; - this is a really straighforward tutorial on how to get an animated gif created in PS.&amp;nbsp; Which then can be used for a sprite.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://help.adobe.com/en_US/Photoshop/11.0/WSB8C58284-9DEB-44f2-9D8F-7F77594A8CC2a.html"&gt;Adobe's Frame Animation&lt;/a&gt;&lt;br /&gt;&lt;a href="http://help.adobe.com/en_US/Photoshop/11.0/WS50E8405E-2E39-4055-95A0-A94F77C005D2a.html"&gt;Adobe's Q&amp;amp;A&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes on Photoshop's Animation&lt;br /&gt;Questions:&lt;br /&gt;Right clicking on a Frame gives you the menu options: Automatic, Dispose, and Do Not Dispose.&amp;nbsp; Haven't quite figured out what they do yet.&lt;br /&gt;It appears that the layers and the frames are linked in some way.&lt;br /&gt;Match Layers across frames?&lt;br /&gt;Create New Layer for Each New Frame?&lt;br /&gt;New Layers Visible in All Frames?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-7867355122280707564?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/7867355122280707564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/03/sprites.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/7867355122280707564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/7867355122280707564'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/03/sprites.html' title='Sprites'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-7686060028099876009</id><published>2010-02-22T07:29:00.000-08:00</published><updated>2010-02-22T07:29:19.979-08:00</updated><title type='text'>Podcasting 101</title><content type='html'>&lt;a href="http://www.blogger.com/"&gt;&lt;/a&gt;&lt;span id="goog_1266852399250"&gt;&lt;/span&gt;&lt;span id="goog_1266852399251"&gt;&lt;/span&gt;Ok, so I've done some Camtasia videos for a class I'm teaching, I've placed them on Youtube. &amp;nbsp;So why not go the full distance and create a Podcast for them? &amp;nbsp;Why? &amp;nbsp;Because I don't know how, that's why. &amp;nbsp;But I shall soon learn. &lt;br /&gt;&lt;br /&gt;I've found &lt;a href="http://www.podcast411.com/howto_1.html"&gt;this helpful bit&lt;/a&gt;. &amp;nbsp;And I'll find others. &amp;nbsp;Timothy Bivans will be in the iTunes machine yet!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-7686060028099876009?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/7686060028099876009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/02/podcasting-101.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/7686060028099876009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/7686060028099876009'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/02/podcasting-101.html' title='Podcasting 101'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-6647252881472642038</id><published>2010-02-05T06:47:00.000-08:00</published><updated>2010-02-05T06:47:22.763-08:00</updated><title type='text'>Adobe Bridge - Br - Exploration</title><content type='html'>In teaching my Photoshop class I came across Adobe Bridge and wondered, "What is that?". &amp;nbsp;Well, apparently it is Adobe's media manager, and it looks to have quite a few cool features that I'm going to look into. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://blog.epicedits.com/2008/05/07/your-complete-guide-to-adobe-bridge/"&gt;Complete Guide 1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-6647252881472642038?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/6647252881472642038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/02/adobe-bridge-br-exploration.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6647252881472642038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/6647252881472642038'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/02/adobe-bridge-br-exploration.html' title='Adobe Bridge - Br - Exploration'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-3122034639440101628</id><published>2010-01-20T08:14:00.000-08:00</published><updated>2010-07-05T18:19:05.017-07:00</updated><title type='text'>Java Game Development</title><content type='html'>Well, since I've been given this new position and all, and I am teaching Advanced Java as well this semester, I thought that I would look into Java Game Programming.&lt;br /&gt;&lt;br /&gt;Might be an easier way into the gaming world, given that I'm more familiar with the Java language than I am with C++&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;Here is a game made with the JMonkey Engine&lt;br /&gt;&lt;a href="http://www.nordgame.com/"&gt;NordGame&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I am currently installing the Java Monkey Engine for Eclipse so I will let you know how that goes.&lt;br /&gt;Well, I've nearly succeeding in getting JMEngine running on a Vista box, but I'm having a devil of a time getting it running on my MacBook Pro. &amp;nbsp; Pissing me off.&lt;br /&gt;&lt;br /&gt;Here are some links:&lt;br /&gt;&lt;a href="http://www.jmonkeyengine.com/wiki/doku.php?id=the_tutorials"&gt;Tutorial&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.jmonkeyengine.com/forum/index.php?topic=12735.0"&gt;forum post 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/Here%20is%20a%20game%20made%20with%20the%20JMonkey%20Engine%20%20NordGame%20%20%20I%20am%20currently%20installing%20the%20Java%20Monkey%20Engine%20for%20Eclipse%20so%20I%20will%20let%20you%20know%20how%20that%20goes.%20%20Well,%20I%27ve%20nearly%20succeeding%20in%20getting%20JMEngine%20running%20on%20a%20Vista%20box,%20but%20I%27m%20having%20a%20devil%20of%20a%20time%20getting%20it%20running%20on%20my%20MacBook%20Pro.%20%20%20Pissing%20me%20off.%20%20%20Here%20are%20some%20links:%20%20Tutorial%20%20forum%20post%201"&gt;8 Tutorials for JME Physics&lt;/a&gt;&amp;nbsp; &lt;br /&gt;&lt;a href="http://www.jmonkeyengine.com/wiki/doku.php/starter:jme_wiki"&gt;More basic JME&lt;/a&gt; &lt;br /&gt;&lt;a href="http://jmonkeyengine.com/forum/index.php?topic=8658.0"&gt;MD5 exporter for Maya&lt;/a&gt;&lt;br /&gt;------------------------------&lt;br /&gt;Here are some links to get me started:&lt;br /&gt;&lt;a href="http://www.tutorialized.com/tutorials/Java/Game-Programming/1"&gt;Java Game Programming 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gamedev.net/reference/articles/article1262.asp"&gt;Java Game Prog 2&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.javacooperation.gmxhome.de/TutorialStartEng.html"&gt;Java Cooperation Game Programming&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.brackeen.com/javagamebook/"&gt;Java Game Example&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Applet Dev&lt;br /&gt;&lt;a href="http://javaboutique.internet.com/tutorials/Java_Game_Programming/GrundstrukturAppletEng.html"&gt;Number one&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Python Game Development -&lt;br /&gt;&lt;a href="http://www.pygame.org/news.html"&gt;Pygame&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-3122034639440101628?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/3122034639440101628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/01/java-game-development.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/3122034639440101628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/3122034639440101628'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/01/java-game-development.html' title='Java Game Development'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-1295364064380925770</id><published>2010-01-19T05:22:00.000-08:00</published><updated>2010-01-19T05:22:34.741-08:00</updated><title type='text'>Triangle Game Conference</title><content type='html'>I've been told that I have to come up with some personal development activity, so I've decided that this will likely be my first Game Dev conference.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.trianglegameconference.com/"&gt;Triangle Game Conference&lt;/a&gt;&amp;nbsp;- Held in Raleigh, NC, this conference hosts around 70 different gaming companies from the area as well as educators and other interested parties. &amp;nbsp;It should be very interesting. &amp;nbsp;It will be my first gaming conference so I'm looking forward to it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-1295364064380925770?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/1295364064380925770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/01/triangle-game-conference.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/1295364064380925770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/1295364064380925770'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/01/triangle-game-conference.html' title='Triangle Game Conference'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-1202834571248932394</id><published>2010-01-14T07:43:00.000-08:00</published><updated>2010-01-14T07:43:51.370-08:00</updated><title type='text'>PHP and Apache on OS X</title><content type='html'>Links just to remind me how to enable these on Mac OS X.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.devarticles.com/c/a/Apache/Using-Apache-and-PHP-on-Mac-OS-X/"&gt;Apache is simple&lt;/a&gt;, basically you just have to turn on Web Sharing.&lt;br /&gt;&lt;a href="http://foundationphp.com/tutorials/php_leopard.php"&gt;Good article on PHP&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-1202834571248932394?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/1202834571248932394/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2010/01/php-and-apache-on-os-x.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/1202834571248932394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/1202834571248932394'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2010/01/php-and-apache-on-os-x.html' title='PHP and Apache on OS X'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-4869262156831353534</id><published>2009-12-29T09:45:00.000-08:00</published><updated>2010-06-01T19:58:18.714-07:00</updated><title type='text'>Crash Course in Windows Game Development</title><content type='html'>Seeing as I'm about to start teaching game development, I thought it might be good to really learn how to do it.  So I'm scouring the interwebs for all the goodness it can bring.  My research shall follow.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cross Platform&lt;br /&gt;&lt;a href="http://www.ogre3d.org/about/features"&gt;Ogre&lt;/a&gt;&lt;br /&gt;&lt;a href="http://irrlicht.sourceforge.net/"&gt;Irrlicht&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've found a couple of good articles re: getting started with Windows game dev, focusing on DirectX developmenet and using Visual C++.&lt;br /&gt;by Bruno Sousa&lt;br /&gt;&lt;a href="http://www.gamedev.net/reference/articles/article1031.asp"&gt;Part 1 &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gamedev.net/reference/articles/article1074.asp"&gt;Part 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.devmaster.net/"&gt;DevMaster - All Purpose Game Dev Portal&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.devmaster.net/articles/oo-game-design/"&gt;OO Game Design&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cppgameprogramming.com/"&gt;C++ Gaming&lt;/a&gt; Might be a bit dated but it has a great and simple introduction to Allegro - a gaming engine that looks very promising&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.bloodshed.net/devcpp.html"&gt;Dev C++&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.codeblocks.org/downloads/5"&gt;Code Blocks C++&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.deitel.com/ResourceCenters/Programming/CPlusPlusGameProgramming/tabid/1225/Default.aspx"&gt;C++ Game Programming Resource&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.libsdl.org/"&gt;SDL&lt;/a&gt; - Open Source - Cross Platform Gaming library.  Going to check into this.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://code.google.com/p/troll2d/"&gt;Troll2D&lt;/a&gt; - Promising cross platform library for rapid game dev.&lt;br /&gt;&lt;br /&gt;More to come!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-4869262156831353534?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/4869262156831353534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2009/12/crash-course-in-windows-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/4869262156831353534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/4869262156831353534'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2009/12/crash-course-in-windows-game.html' title='Crash Course in Windows Game Development'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-806492330017741757</id><published>2009-12-21T12:03:00.001-08:00</published><updated>2009-12-21T12:25:31.968-08:00</updated><title type='text'>Game Development Research</title><content type='html'>&lt;a href="http://www.bajaengine.com/"&gt;Baja Engine&lt;/a&gt; - &lt;br /&gt;&lt;a href="http://www.clanlib.org/"&gt;ClanLib library&lt;/a&gt; - &lt;br /&gt;&lt;a href="http://www.jmonkeyengine.com/"&gt;Jmonkey Java Game Engine&lt;/a&gt; - &lt;br /&gt;&lt;a href="http://creators.xna.com/en-US/education/gettingstarted"&gt;Beginning with XNA&lt;/a&gt; - &lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Troll2D"&gt;Troll 2D&lt;/a&gt; - &lt;br /&gt;&lt;a href="http://wiki.allegro.cc/index.php?title=Allegro_examples#exhello"&gt;Allegro Examples&lt;/a&gt; - &lt;br /&gt;&lt;a href="http://wiki.allegro.cc/index.php?title=Main_Page"&gt;Allegro Wiki&lt;/a&gt; - &lt;br /&gt;&lt;a href="http://www.liballeg.org/"&gt;Graphics library for C++&lt;/a&gt; - &lt;br /&gt;&lt;a href="http://gpwiki.org/index.php/Game_Engines"&gt;Game Engines&lt;/a&gt; -&lt;br /&gt;&lt;a href="http://www.gamedev.net/"&gt;Game Dev.Net &lt;/a&gt; Cool Place for game dev news and tips -&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-806492330017741757?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/806492330017741757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2009/12/game-development-research.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/806492330017741757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/806492330017741757'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2009/12/game-development-research.html' title='Game Development Research'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-3128800801515777971</id><published>2009-12-18T12:05:00.000-08:00</published><updated>2009-12-18T12:05:12.496-08:00</updated><title type='text'>Daddy's Got a Brand New Job!!!!</title><content type='html'>Yes, yes, yes! &amp;nbsp;Thank you! &amp;nbsp;Thank you!&lt;br /&gt;&lt;br /&gt;I have been offered and have accepted a full time instructor's position at Pitt Community College! &amp;nbsp;I will be teaching courses in simulation and game development.&lt;br /&gt;&lt;br /&gt;I am so happy that they have agreed to work with me and let me pursue my master's degree while I work there as an instructor.&lt;br /&gt;&lt;br /&gt;I start on January 4th and classes start on the 7th, so I have a lot of work to do in preparation between now and then, but I am psyched!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-3128800801515777971?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/3128800801515777971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2009/12/daddys-got-brand-new-job.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/3128800801515777971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/3128800801515777971'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2009/12/daddys-got-brand-new-job.html' title='Daddy&apos;s Got a Brand New Job!!!!'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-3565936013419753246</id><published>2009-12-01T13:09:00.000-08:00</published><updated>2009-12-01T13:10:11.046-08:00</updated><title type='text'>Regular Expressions Reference</title><content type='html'>&lt;div&gt;Today I had to do some form validation and I needed some quick reference on regular expressions, which is something that I don&amp;#39;t have to use often.  The site &lt;a href="http://www.johnrobertmorris.com/dev/regex.asp"&gt;Regular Expressions&lt;/a&gt; came in very handy.  It is not a weighty page, but it is just enough when you have forgotten the necessary syntax.&lt;/div&gt;  &lt;div&gt;&lt;br&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-3565936013419753246?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/3565936013419753246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2009/12/regular-expressions-reference.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/3565936013419753246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/3565936013419753246'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2009/12/regular-expressions-reference.html' title='Regular Expressions Reference'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1839051410111884094.post-1517157860315518938</id><published>2009-11-25T13:35:00.000-08:00</published><updated>2009-11-25T13:35:07.829-08:00</updated><title type='text'>Teaching Both Java and Javascript in the Spring '10</title><content type='html'>My part time teaching gig at Pitt Community College will have me teaching both Java and Javascript online during the Spring semester of 2010. &amp;nbsp;I am very much looking forward to it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1839051410111884094-1517157860315518938?l=poegrammer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://poegrammer.blogspot.com/feeds/1517157860315518938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://poegrammer.blogspot.com/2009/11/teaching-both-java-and-javascript-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/1517157860315518938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1839051410111884094/posts/default/1517157860315518938'/><link rel='alternate' type='text/html' href='http://poegrammer.blogspot.com/2009/11/teaching-both-java-and-javascript-in.html' title='Teaching Both Java and Javascript in the Spring &apos;10'/><author><name>Timothy Bivans</name><uri>https://profiles.google.com/112381723072800119679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-DeKflf_7gwk/AAAAAAAAAAI/AAAAAAAAAAA/AQuLgbxvnm4/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry></feed>
