Thursday, March 2, 2017

It's Been So Long -

I almost forgot about this blog.  Not that anyone every 'thought' about it to begin with.  But at least it's a place to put some thoughts about programming that I can come back to later.

I've been working on finding a Unity3d Serialization answer that will work in a generic way.  One that will just WORK, in a way that you would expect it to.

It does seem that Unity should have something truly built-in that does game save for you. 

But alas, it does not seem to be the case.

So I will document my search here. 

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