I almost forgot about this blog. Not that anyone every 'thought' about it to begin with. But at least it's a place to put some thoughts about programming that I can come back to later.
I've been working on finding a Unity3d Serialization answer that will work in a generic way. One that will just WORK, in a way that you would expect it to.
It does seem that Unity should have something truly built-in that does game save for you.
But alas, it does not seem to be the case.
So I will document my search here.
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