I'm on the verge of actually getting Amazon Web Services to work for a backbone(?) for my game. I've been trying on and off now for quite awhile. I would try one tutorial and then another, usually taking long breaks between attempts, which isn't the surest route to success, I know.
But alas, I found a tutorial that seemed to put together all the pieces I needed in a clear package, and I was able to work through his steps with limited headaches.
So soon I should be able to implement this awesome backend suite of tools into my projects. This will allow data permanence, and soon, turn-based multiplayer.
I will get the link to that tutorial and post here.
Tuesday, April 4, 2017
Thursday, March 2, 2017
It's Been So Long -
I almost forgot about this blog. Not that anyone every 'thought' about it to begin with. But at least it's a place to put some thoughts about programming that I can come back to later.
I've been working on finding a Unity3d Serialization answer that will work in a generic way. One that will just WORK, in a way that you would expect it to.
It does seem that Unity should have something truly built-in that does game save for you.
But alas, it does not seem to be the case.
So I will document my search here.
I've been working on finding a Unity3d Serialization answer that will work in a generic way. One that will just WORK, in a way that you would expect it to.
It does seem that Unity should have something truly built-in that does game save for you.
But alas, it does not seem to be the case.
So I will document my search here.
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