Tuesday, April 4, 2017

Amazon Web Services and Game Development

I'm on the verge of actually getting Amazon Web Services to work for a backbone(?) for my game.  I've been trying on and off now for quite awhile.  I would try one tutorial and then another, usually taking long breaks between attempts, which isn't the surest route to success, I know.

But alas, I found a tutorial that seemed to put together all the pieces I needed in a clear package, and I was able to work through his steps with limited headaches.

So soon I should be able to implement this awesome backend suite of tools into my projects.  This will allow data permanence, and soon, turn-based multiplayer.

I will get the link to that tutorial and post here.

Thursday, March 2, 2017

It's Been So Long -

I almost forgot about this blog.  Not that anyone every 'thought' about it to begin with.  But at least it's a place to put some thoughts about programming that I can come back to later.

I've been working on finding a Unity3d Serialization answer that will work in a generic way.  One that will just WORK, in a way that you would expect it to.

It does seem that Unity should have something truly built-in that does game save for you. 

But alas, it does not seem to be the case.

So I will document my search here.